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    <subfield code="a">Introduction -- Chapter 1:Getting Started -- Chapter 2: Programming a guessing game -- Chapter 3: Common Programming Concepts -- Chapter 4: Understanding Ownership -- Chapter 5: Using Structs to structure related data -- Chapter 6: Enums and Pattern Matching -- Chapter 7: Managing growing projects with packages, creates and modules -- Chapter 8: Common Collections -- Chapter 9: Error Handling -- Chapter 10: Generic Types, Traits, and Lifetimes -- Chapter 11: Writing automated tests -- Chapter 12: An I/O Project: building a command line program -- Chapter 13: Functional Language Features: Iterators and Closures -- Chapter 14: More about Cargo and Crates io -- Chapter 15: Smart Pointers -- Chapter 16: Fearless concurrency -- Chapter 17: Object Oriented programming features -- Chapter 18: Patterns and matching -- Chapter 19: More Advanced features -- Chapter 20: Final project: building a multithreaded web server -- Appendix A: Keywords -- Appendix B: Operators and symbols -- Appendix C: Derivable Traits -- Appendix D: Useful development tools -- Appendix E: Editions.</subfield>
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